Files
RLD_CT/venv/render_functions.py
2019-06-22 22:44:41 -04:00

34 lines
1.1 KiB
Python

import tcod as tc
def render_all(con, entities, game_map, screen_width, screen_height, colors):
# Draw all tiles in the game map
for y in range(game_map.height):
for x in range(game_map.width):
wall = game_map.tiles[x][y].block_sight
if wall:
tc.console_set_char_background(con, x, y, colors.get('dark_wall'), tc.BKGND_SET)
else:
tc.console_set_char_background(con, x, y, colors.get('dark_ground'), tc.BKGND_SET)
# Draw all entities in the list
for entity in entities:
draw_entity(con, entity)
tc. console_blit(con, 0,0, screen_width, screen_height, 0, 0, 0)
def clear_all(con, entities):
for entity in entities:
clear_entity(con, entity)
def draw_entity(con, entity):
tc.console_set_default_foreground(con, entity.color)
tc.console_put_char(con, entity.x, entity.y, entity.char, tc.BKGND_NONE)
def clear_entity(con, entity):
# Erase the charect that represents this object
tc.console_put_char(con, entity.x, entity.y, ' ', tc.BKGND_NONE)