Finished Part 3. Turned off tunnels for now. Will probably rework it a little before continuing to Part 4. The way they're handled now is messy.
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@@ -11,6 +11,10 @@ def main():
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map_width = 80
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map_height = 50
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room_max_size = 10
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room_min_size = 6
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max_rooms = 30
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colors = {
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'dark_wall': tc.Color(0, 0, 100),
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'dark_ground': tc.Color(50, 50, 150)
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@@ -26,7 +30,8 @@ def main():
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con = tc.console_new(screen_width, screen_height)
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game_map = GameMap(map_width, map_height)
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#game_map.make_map()
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game_map.make_map(max_rooms, room_min_size, room_max_size, map_width, map_height, player)
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key = tc.Key()
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mouse = tc.Mouse()
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