Files
RLD_CT/engine.py

64 lines
1.7 KiB
Python

import tcod as tc
from entity import Entity
from render_functions import *
from game_map import *
from input_handlers import handle_keys
def main():
screen_width = 80
screen_height = 50
map_width = 80
map_height = 50
room_max_size = 10
room_min_size = 6
max_rooms = 30
colors = {
'dark_wall': tc.Color(0, 0, 100),
'dark_ground': tc.Color(50, 50, 150)
}
player = Entity(int(screen_width/2), int(screen_height/2), '@', tc.white)
npc = Entity(int(screen_width/2), int(screen_height/2), '@', tc.yellow)
entities = [npc, player]
tc.console_set_custom_font('arial10x10.png', tc.FONT_TYPE_GREYSCALE | tc.FONT_LAYOUT_TCOD)
tc.console_init_root(screen_width, screen_height, 'tutorial revised', False)
con = tc.console_new(screen_width, screen_height)
game_map = GameMap(map_width, map_height)
#game_map.make_map()
game_map.make_map(max_rooms, room_min_size, room_max_size, map_width, map_height, player)
key = tc.Key()
mouse = tc.Mouse()
while not tc.console_is_window_closed():
tc.sys_check_for_event(tc.EVENT_KEY_PRESS, key, mouse)
render_all(con, entities, game_map, screen_width, screen_height, colors)
tc.console_flush()
clear_all(con, entities)
action = handle_keys(key)
move = action.get('move')
exit = action.get('exit')
fullscreen = action.get('fullscreen')
if move:
dx, dy = move
if not game_map.is_blocked(player.x + dx, player.y + dy):
player.move(dx, dy)
if exit:
return True
if fullscreen:
tc.console_set_fullscreen(not tc.console_is_fullscreen())
if __name__ == '__main__':
main()