extends Control #onready var tryNum = get_node("../Main.tryNum") var tryNum = 1 # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func tryCheck(): var try if tryNum == 1: try = get_node("Try1") elif tryNum == 2: try = get_node("Try2") elif tryNum == 3: try = get_node("Try3") elif tryNum == 4: try = get_node("Try4") elif tryNum == 5: try = get_node("Try5") else: pass return try func _on_A_pressed(): pass # Replace with function body.