Imported from Joplin

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dan
2021-10-29 14:50:40 -04:00
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In Head Pseudorandom Number
# In Head - Pseudorandom Number Generator
1. Think of a 2-digit 'seed number'.
2. Multiple the second digit by 6 and add it to the first number
3. Use the right-most digit of the new nuber as your random number
4. Keep going from the previous 2-digit number as long as you need new random numbers.
**Example**
Our seed number is 23. The new number is 2 added to the result of 6 x 3. The result is 20. Our random number is the right-most digit, 0. (I'd take this as 10.)
Our next random number would be 2 + (6 x 0) = 2. From there: 2, 3, 9, 6, 9, 5, etc. If I wanted this to be a d20, I'd add 10 if the first digit is odd. The 2-digit number's range is 1 - 59, so the first digit makes a pretty good d6.
D12: Use the first digit, add 6 if the second is odd. D4: Get a D12 result, divide by 4 and use the remainder. D8: Use the process for a D4, then generate another random number. If it's odd, add 4 to your D4 result. The extra steps for these two are both annoying enough that I probably won't use them.
[link](https://latenightzen.blogspot.com/2020/02/silence-of-dice.html?m=1)

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Microlite20
# General Play Tables
| thing | math |
| --- | --- |
| Stat Bonus | (stat-10)\2 |
| Initiative | d20 + DEX Bonus |
| Hit/Miss | d20 + Attack Bonus |
| Damage | Weapon + STR Bonus |
# Combat
1. Init Check
2. Hit/Miss Check
3. Damage Check

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MUNE
# Oracle
| d6 | Answer |
|----|--------|
| 1 | No, and... |
| 2| No |
| 3 | No, but... |
| 4 | Yes, but... |
| 5 | Yes |
| 6 | Yes, and... |
Likely = roll 2d6; take larger
Unlikely = roll 2d6; take smaller
# Intervention Type
| d6 | Type |
| --- | ---|
| 1 | New entiry |
| 2| Entity positive |
| 3 | Entity negative |
| 4 | Advance plot |
| 5 | Regress plot |
| 6 | Wild |
# NPC Starting Attitude
| d6 | Attitude |
| --- | ---|
| 1-2 | Hostile |
| 3-4| Neutral |
| 5-6 | Friendly |
# TWENE
| d10 | Result |
| --- | ---|
| 1 | Increase simple element |
| 2| Decrease simple element |
| 3 | Add simple element |
| 4 | Remove simple element |
| 5 | Increase major element |
| 6 | Decrease major element |
| 7 | Add major element |
| 8| Remove major element |
| 9 | Wild positive |
| 10 | Wild negative |