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rpg/in-head-pseudorandom-number.md
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rpg/in-head-pseudorandom-number.md
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In Head Pseudorandom Number
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# In Head - Pseudorandom Number Generator
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1. Think of a 2-digit 'seed number'.
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2. Multiple the second digit by 6 and add it to the first number
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3. Use the right-most digit of the new nuber as your random number
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4. Keep going from the previous 2-digit number as long as you need new random numbers.
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**Example**
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Our seed number is 23. The new number is 2 added to the result of 6 x 3. The result is 20. Our random number is the right-most digit, 0. (I'd take this as 10.)
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Our next random number would be 2 + (6 x 0) = 2. From there: 2, 3, 9, 6, 9, 5, etc. If I wanted this to be a d20, I'd add 10 if the first digit is odd. The 2-digit number's range is 1 - 59, so the first digit makes a pretty good d6.
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D12: Use the first digit, add 6 if the second is odd. D4: Get a D12 result, divide by 4 and use the remainder. D8: Use the process for a D4, then generate another random number. If it's odd, add 4 to your D4 result. The extra steps for these two are both annoying enough that I probably won't use them.
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[link](https://latenightzen.blogspot.com/2020/02/silence-of-dice.html?m=1)
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rpg/microlite20.md
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rpg/microlite20.md
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Microlite20
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# General Play Tables
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| thing | math |
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| --- | --- |
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| Stat Bonus | (stat-10)\2 |
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| Initiative | d20 + DEX Bonus |
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| Hit/Miss | d20 + Attack Bonus |
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| Damage | Weapon + STR Bonus |
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# Combat
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1. Init Check
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2. Hit/Miss Check
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3. Damage Check
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rpg/mune.md
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rpg/mune.md
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MUNE
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# Oracle
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| d6 | Answer |
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|----|--------|
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| 1 | No, and... |
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| 2| No |
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| 3 | No, but... |
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| 4 | Yes, but... |
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| 5 | Yes |
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| 6 | Yes, and... |
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Likely = roll 2d6; take larger
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Unlikely = roll 2d6; take smaller
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# Intervention Type
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| d6 | Type |
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| --- | ---|
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| 1 | New entiry |
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| 2| Entity positive |
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| 3 | Entity negative |
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| 4 | Advance plot |
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| 5 | Regress plot |
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| 6 | Wild |
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# NPC Starting Attitude
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| d6 | Attitude |
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| --- | ---|
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| 1-2 | Hostile |
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| 3-4| Neutral |
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| 5-6 | Friendly |
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# TWENE
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| d10 | Result |
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| --- | ---|
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| 1 | Increase simple element |
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| 2| Decrease simple element |
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| 3 | Add simple element |
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| 4 | Remove simple element |
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| 5 | Increase major element |
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| 6 | Decrease major element |
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| 7 | Add major element |
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| 8| Remove major element |
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| 9 | Wild positive |
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| 10 | Wild negative |
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