Part 2.
This commit is contained in:
37
actions.py
37
actions.py
@@ -1,13 +1,42 @@
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class Action:
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pass
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from __future__ import annotations
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from typing import TYPE_CHECKING
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if TYPE_CHECKING:
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from engine import Engine
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from entity import Entity
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class Action:
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def perform(self, engine: Engine, entity: Entity) -> None:
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"""Perform this action with the objects needed to determine its scope
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'engine' is the scope this action is being perfrmed in.
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'entity is the object performing the action.
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This method must be overridden by Action subclasses
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"""
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raise NotImplementedError()
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class EscapeAction(Action):
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pass
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def perform(self, engine: Engine, entity: Entity) -> None:
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raise SystemExit()
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class MovementAction(Action):
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def __init__(self, dx: int, dy: int):
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super().__init__()
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self.dx = dx
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self.dy = dy
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self.dy = dy
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def perform(self, engine: Engine, entity: Entity) -> None:
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dest_x = entity.x + self.dx
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dest_y = entity.y + self.dy
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if not engine.game_map.in_bounds(dest_x, dest_y):
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return # Destination is out of bounds.
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if not engine.game_map.tiles["walkable"][dest_x, dest_y]:
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return # Destination is blocked by a tile
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entity.move(self.dx, self.dy)
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