Part 2 in progress.

This commit is contained in:
2021-05-26 13:31:34 -04:00
parent ca0f09cc07
commit 3fff7ef498
3 changed files with 81 additions and 60 deletions

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@@ -1,66 +1,34 @@
import tcod
from entity import Entity
from render_functions import *
from game_map import *
from input_handlers import EventHandler
from typing import Set, Iterable, Any
from tcod.context import Context
from tcod.console import Console
from actions import EscapeAction, MovementAction
from entity import Entity
from input_handlers import EventHandler
class Engine:
def __init__(self, entities: Set[Entity], event_handler: EventHandler, player: Entity):
self.entities = entities
self.event_handler = event_handler
self.player = player
def main():
screen_width = 80
screen_height = 50
def handle_events(self, events: Iterable[Any]) -> None:
for event in events:
action = self.event_handler.dispatch(event)
map_width = 80
map_height = 50
if action is None:
continue
room_max_size = 10
room_min_size = 6
max_rooms = 30
if isinstance(action, MovementAction):
self.player.move(dx=action.dx, dy=action.dy)
elif isinstance(action, EscapeAction):
raise SystemExit()
colors = {
'dark_wall': tcod.Color(0, 0, 100),
'dark_ground': tcod.Color(50, 50, 150)
}
def render(self, console: Console, context: Context) -> None:
for entity in self.entities:
console.print(entity.x, entity.y, entity.char, fg=entity.color)
# player = Entity(int(screen_width/2), int(screen_height/2), '@', tcod.white)
# npc = Entity(int(screen_width/2), int(screen_height/2), '@', tcod.yellow)
# entities = [npc, player]
player_x = int(screen_width/2)
player_y = int(screen_width/2)
context.present(console)
tileset = tcod.tileset.load_tilesheet(
"arial10x10.png", 32,8, tcod.tileset.CHARMAP_TCOD
)
event_handler = EventHandler()
with tcod.context.new_terminal(
screen_width,
screen_height,
tileset=tileset,
title='Roguelike Tutorial',
vsync=True,
) as context:
root_console = tcod.Console(screen_width,screen_height, order="F")
while True:
root_console.print(x=player_x, y=player_y, string="@")
context.present(root_console)
root_console.clear()
for event in tcod.event.wait():
action = event_handler.dispatch(event)
if action is None:
continue
if isinstance(action, MovementAction):
player_x += action.dx
player_y += action.dy
elif isinstance(action, EscapeAction):
raise SystemExit()
if __name__ == '__main__':
main()
console.clear()

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@@ -1,14 +1,16 @@
from typing import Tuple
class Entity:
"""
Generic object to represent players, enemies, items, etc.
"""
def __init__(self, x, y, char, color):
def __init__(self, x: int, y: int, char: str, color: tuple[int, int, int]):
self.x = x
self.y = y
self.char = char
self.color = color
def move(self, dx, dy):
def move(self, dx: int, dy: int) -> None:
self.x += dx
self.y += dy

51
main.py Normal file
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@@ -0,0 +1,51 @@
import tcod
from engine import Engine
from entity import Entity
from input_handlers import EventHandler
def main():
screen_width = 80
screen_height = 50
room_max_size = 10
room_min_size = 6
max_rooms = 30
colors = {
'dark_wall': tcod.Color(0, 0, 100),
'dark_ground': tcod.Color(50, 50, 150)
}
tileset = tcod.tileset.load_tilesheet(
"arial10x10.png", 32,8, tcod.tileset.CHARMAP_TCOD
)
event_handler = EventHandler()
player = Entity(int(screen_width/2), int(screen_height/2), '@', (255, 255, 255))
npc = Entity(int(screen_width/2), int(screen_height/2), '@', (255, 255, 0))
entities = {npc, player}
engine = Engine(entities=entities, event_handler=event_handler, player=player)
with tcod.context.new_terminal(
screen_width,
screen_height,
tileset=tileset,
title='Roguelike Tutorial',
vsync=True,
) as context:
root_console = tcod.Console(screen_width,screen_height, order="F")
while True:
engine.render(console=root_console, context=context)
events = tcod.event.wait()
engine.handle_events(events)
if __name__ == '__main__':
main()