Part 2 in progress.
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51
main.py
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51
main.py
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import tcod
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from engine import Engine
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from entity import Entity
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from input_handlers import EventHandler
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def main():
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screen_width = 80
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screen_height = 50
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room_max_size = 10
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room_min_size = 6
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max_rooms = 30
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colors = {
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'dark_wall': tcod.Color(0, 0, 100),
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'dark_ground': tcod.Color(50, 50, 150)
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}
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tileset = tcod.tileset.load_tilesheet(
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"arial10x10.png", 32,8, tcod.tileset.CHARMAP_TCOD
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)
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event_handler = EventHandler()
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player = Entity(int(screen_width/2), int(screen_height/2), '@', (255, 255, 255))
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npc = Entity(int(screen_width/2), int(screen_height/2), '@', (255, 255, 0))
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entities = {npc, player}
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engine = Engine(entities=entities, event_handler=event_handler, player=player)
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with tcod.context.new_terminal(
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screen_width,
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screen_height,
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tileset=tileset,
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title='Roguelike Tutorial',
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vsync=True,
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) as context:
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root_console = tcod.Console(screen_width,screen_height, order="F")
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while True:
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engine.render(console=root_console, context=context)
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events = tcod.event.wait()
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engine.handle_events(events)
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if __name__ == '__main__':
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main()
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